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OK, we promise this is the last Tekken 4 preview. Seriously. The game's going to be out in a month, so we just wanted to sneak in our impressions of this PS2 game before the review hits.
Yep, we got a look at a near-final version of the American game. At the core, not much has changed since Tekken 3 (let's all try to forget about Tekken Tag Tournament for a while, shall we?). But the huge graphical jump, quality-over-quantity roster and smart gameplay revisions make Tekken 4 a strong update to an aging series.
The game has two new additions to its original cast: The first is Christie Montero, a student of Eddy Gordo's Capoeira style who plays a lot like her teacher. Second is Craig Marduk, an ex-Vale Tudo champion with a strong grappling and ground-attack game. These included, we found a total of 19 fighters--that's nine untockables in addition to the 10 who are available right off the bat. And Namco tells us the final version may have a couple more hidden characters.
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Yep, we got a look at a near-final version of the American game. At the core, not much has changed since Tekken 3 (let's all try to forget about Tekken Tag Tournament for a while, shall we?). But the huge graphical jump, quality-over-quantity roster and smart gameplay revisions make Tekken 4 a strong update to an aging series.
The game has two new additions to its original cast: The first is Christie Montero, a student of Eddy Gordo's Capoeira style who plays a lot like her teacher. Second is Craig Marduk, an ex-Vale Tudo champion with a strong grappling and ground-attack game. These included, we found a total of 19 fighters--that's nine untockables in addition to the 10 who are available right off the bat. And Namco tells us the final version may have a couple more hidden characters.
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Every fighter has two costumes (or in Kuma's case, a Panda alter-ego) that contribute a great deal to the vibrant style of the game. Watch Lei's open shirt or Christie's long hair animate and you'll see what we mean--everything looks just as good as it does in the arcade version of Tekken 4. It doesn't have the fluidity and depth of Virtua Fighter 4--it's a bit clunkier on the control. But its crisp visuals and interactive arenas are the best on the PS2 thus far.
The huge playing fields are fenced in for the first time in the series, though you might not even notice for several rounds--they're that big. But objects like trees, phone booths and statues make handy strategic blockers in almost every stage. Using these obstacles and the new grab-and-shove maneuver (see sidebar on previous page), you can set your opponent up to take major damage. Every time you land a punch or kick on an enemy who's up against one of these barriers or the wall of the arena, he'll take extra-impact damage when he hits it. It works especially well for catching an opponent in a combo string, juggling an airborne fighter or inflicting extra damage on one who's down for the count.
Tekken 4 is all about the two-player game, obviously, but an updated version of Tekken 3's Tekken Force minigame gives you something new to do when you're light on competition. It's a singleplayer, Bouncer-style beat-'em-up that lets you use any of the tournament fighters you have unlocked to inflict pain on jumpsuited grunts and bosses in a race against time. Pick up time and health bonuses (represented, for some reason, as little chickens and eggs) along the way to keep your energy and clock counter up. Yeah, you've also got your obligatory Time Attack, Survival and Practice modes, but those come standard with any 3D fighter nowadays.